Post by Admin on Mar 12, 2012 10:10:06 GMT -5
Name: Sariyel
Age: N/A (immortal spirit, his physical body is a couple hundred years old)
Apparent Age: 18
Species: Angel (Seraph)
Race: Human (form)
Gender: Male
Height: 5'11"
Weight: 175
Body Type: Lean
Eyes: Blue
Hair: Blonde
Skin/Fur/Feathers/Scales: Skin, light colored.
Personality:
Calm, cool and collected.
History:
Sariyel was created an angel of heaven however he was cast out for violating paradise's laws, and though he is has not been stripped of his holy powers he is damned to burn in hell someday. He was born into a physical body in the lands of Morocco and has spent his years in the mortal world wandering and allying himself with various armies of foreign lands, continuing to serve his creator in this world. Most recently, he was promoted to the head of the guard of a fae kingdom and continues to serve there, though with a decreasing population and less work to do, he's begun to travel the world again. (Note: This is just a (very) short gist.)
Attributes:
Strength: Medium (average strength for a man of his build who engages in regular physical exercise)
Fortitude: Medium (his physical body is no more durable than that of a human)
Speed: Medium (he's fairly swift, but no cheetah)
Agility: High (he's as nimble on his feet as a modern day parkour enthusiast)
Skill (Intelligence): Medium (he's no genius or wizard, but he's strategically minded and knows how to survive in the wilderness, is a moderate carpenter, and has all of the general "worldly" knowledge)
Magic (Wisdom): Low (he's got no magical ability)
Abilities:
Natural:
-Winged Flight, self-explanatory.
Learned:
-Combat, barehanded or with a sword, spear/lance, and archery as well as mounted combat.
-Combat medic, he is able to stabilize and treat most simple injuries (using mundane means), though he's far from being a gifted healer.
Supernatural:
-Holy Light, it's light. Light from heaven. It burns similar to ultraviolet light, and deals extra damage to unholy creatures.
-Tay-al-Ard, the ability to move instantaneously between this plane and the others. Unable to use this in combat.
Weakness:
-Wings, his wings are the source of his power. Injuries to them are paralyzingly painful, and the loss of one is devastating. As long as he retains at least one wing, however, the others will eventually regenerate, though it will be a long and agonizing process. If he loses all of his wings, however, his body will be destroyed.
-Spiritual attacks, existing truly as an immortal (but not indestructible) spirit, he is particularly susceptible to spiritual assaults. While the annihilation of his body will banish him from this world for a time, it is only the destruction of his spirit that will terminate his existence permanently.
-Magic, he's incapable of using traditional magic and is not gifted enough to mold his heavenly powers into anything refined or delicate. As such, bursts of moderately powered, poorly tamed destructive force are the most he can muster.
-Polar, his power has to come from either heaven or hell, and to garner that power he has to remain aligned to one of those two forces (and only one). As such, remaining neutral or trying to walk the line between good and evil will leave him powerless. Additionally, committing evil acts will slowly strip him of his holy power, and after a certain point he'll no longer be able to use the power of heaven ever again and will be forced to embrace hell (or remain powerless).
Inventory:
Items/Equipment:
-Auratum, his golden sword is made of condensed aether, and is more difficult to break than conventional steel and does not lose its edge.
Notes:
-None.
Name: Araquiel filliam Dei.
Age: N/A (immortal spirit, her physical body is about 16 years old.)
Apparent Age: About 18.
Species: Human (form)
Race: Angel. (Seraph)
Gender: Female.
Height: 5'8''
Weight: 125lbs.
Body Type: Slender, slim.
Eyes: Pale blue.
Hair: Long, light brown.
Skin/Fur/Feathers/Scales: Pale skin.
Personality: Reserved.
History:
Araquiel was created an angel of heaven however she was cast out for violating paradise's laws and put into prison. She managed to escape thanks to her brother, Sariyel and was brought back with him to the mortal world about sixteen years ago. She lived with him in a city called Urraim and mastered the art of healing and medicine enough to get by on a good job and good living. With the decision to leave the city and travel, she followed Sariyel to find somewhere else to settle. Though she is has not been stripped of her holy powers she is damned to burn in hell someday.
Attributes:
Strength: Low. (She's thin, not a fighter and hasn't really had a need to have much strength.)
Fortitude: Low. (She has a low pain tolerance.)
Speed: Medium. (She's not extremely fast, but she has enough reflexes to get out of a situation if opportunity presents itself.)
Agility: High. (She's small, slender and wings help her in this department.)
Skill (Intelligence): High. (She has done a lot of self study in medicine and in her priestess abilities. She is a quick learner and enjoys it.)
Magic (Wisdom): Medium. (She has never used traditional magic, and doesn't plan to. She relies on her natural abilities and the blessings she has taught herself to use.)
Abilities:
Natural: -Winged Flight, self-explanatory.
Learned: Healer in traditional and herbal medicine, enough study to have become a master, surgery included. She has also studied to become a priestess, though it is still in the works, here are the abilities listed with prep time included!:
Conloquium cum Mortua
(Conference with the Dead) (4/4)
Using this ritual, the spirit of the deceased can be compelled to answer, to the best of their knowledge, a single question.
Invocatio Mortuorum
(Invocation of the Dead) (4/4)
With this spell, the dead can be resurrected for one hour.
Exterminare
(Banish) (6/6)
This spell temporarily forces a person away from a designated spot for one month. It requires the use of something belonging to or of the person being banished.
Accire
(Summon) (4/4)
With this spell, a person or creature is transported from wherever they are and forced to appear before Araquiel.
Defensio
(Ward) (4/4)
The Defensio is a ward or shield that evil cannot pass through, nor can they attack. It lasts for one hour.
Resurrectio
(Resurrection) (10/10)
In order to use this spell, Araquiel must first cast the Natura Caeli near a body of water. During the ritual, she takes a cup of the water which had been made pure by the Natura Caeli and baptises the body. This spell will resurrect the dead, but can only be used once per person.
Devincere
(Subjugate) (4/4)
With this incantation, a creature of darkness (vampire, demon, werewolf, etc) can be forced to obey the caster for one hour. They are forced to do whatever is bid of them, short of killing themselves or performing acts which would cause them to be killed.
Natura Caeli
(Essence of Heaven) (4/4)
With this spell, an area of thirty feet around Araquiel is blessed. What is old, dying, rotten or destroyed becomes new and whole once more. Flowers bloom, the air is freshened, rotten wood lives again, and everyone within its range feels refreshed, rested, and full of vitality. Holy creatures are strengthened within this field, while unholy beings are severaly weakened.
Relevare
(Alleviate) (?/?)
With a sound something like a large stick being broken, Araquiel can lift an unholy spell or curse. The strength of the curse determines how many preps this incantation takes.
Sentire Malum
(Detect Evil) (2/2)
Using this spell, Araquiel can sense the presence of evil spirits or those who are aligned with evil that are hiding.
Linguae
(Tongues) (2/2)
With this simple incantation, Araquiel can understand and speak any earth born language that is spoken after hearing just one word of it. She will be able to speak and understand it for only one hour at a time.
Supernatural:
-Holy Light, it's light. Light from heaven. It burns similar to ultraviolet light, and deals extra damage to unholy creatures.
-Tay-al-Ard, the ability to move instantaneously between this plane and the others. Unable to use this in combat.
Weakness:
-Wings, his wings are the source of his power. Injuries to them are paralyzingly painful, and the loss of one is devastating. As long as she retains at least one wing, however, the others will eventually regenerate, though it will be a long and agonizing process. If she loses all of his wings, however, her body will be destroyed.
-Spiritual attacks, existing truly as an immortal (but not indestructible) spirit, she is particularly susceptible to spiritual assaults. While the annihilation of his body will banish him from this world for a time, it is only the destruction of her spirit that will terminate her existence permanently.
-Magic, she's incapable of using traditional magic and is not gifted enough to mold his heavenly powers into anything refined or delicate. As such, bursts of moderately powered, poorly tamed destructive force are the most she can muster.
-Polar, his power has to come from either heaven or hell, and to garner that power he has to remain aligned to one of those two forces (and only one). As such, remaining neutral or trying to walk the line between good and evil will leave him powerless. Additionally, committing evil acts will slowly strip her of her holy power, and after a certain point she'll no longer be able to use the power of heaven ever again and will be forced to embrace hell (or remain powerless).
Inventory:
Items/Equipment: Healer's satchel, small knife for protection, coin purse, gold cross necklace. (She probably has more.. but I can't remember. xD)
Notes: I don't typically use her in combat, she more of a healer and priestess than anything, but if the situation arises, she can manage enough!
Name: Alueray Lalain (Morgue)
Age: 63
Apparent Age: Late 20’s early 30’s
Species: Half-Elf (Banshee)
Race: Elven Tribesman
Gender: Male
Height: 6ft
Weight: 12 stone
Body Type: Lean muscle
Eyes: One eye is missing, the other has a white iris.
Hair: Shoulder length, unruly, deep reddish-brown, matching goatee.
Skin/Fur/Feathers/Scales: Skin
Personality: Purposefully leaving this part out, he’s a bit of a hard one to judge so I wouldn’t want to ruin the fun.
History:
Alueray was born with the gift of magic. His father was a human and his mother an elf and although being half and half the lad inherited his fathers looks more than anything but his mothers eyes and gift of magic. Naturally there were a few minor disasters growing up, the lad was early growing into his magic and set a few things on fire like the cat and occasional important ornaments. None the less the family were happy.
However Alueray was always a bit of a free spirit as a child and one day wandered away from home and ended up in the path of danger. After entering a cave with an overhang of vines that stopped him seeing in he soon found himself in a room with rasping, shuddering pale forms all with their pale eyes boring down on him. Banshees and Ghouls. The Banshee screams were enough to alert the frantically searching parents but not before their son had been clawed and bitten.
The boy was saved but he’d lost one eye, damaged the other and received horrible gashes on his face and the rest of his body. Instead of dying of infection the boy got sick as the virus fought with his immune system and his parents prayed every day and night for him to come through it. He didn’t…but what happened was indeed a very rare occurrence, perhaps because the lad was only half elf, the banshee virus that affected elves wasn’t so potent and he remained sentient, if not quite the same person. His skin paled and over time his teeth sharpened but other than that the boy remained the same and relatively blind. After wearing the blindfold for a few years his magic became his eyes and he began to see via the astral plane instead... it was a dark world full of auras or things one didn’t always want to see but he grew used to it.
The elven tribe’s people of the settlement didn’t like having a banshee around, it was taboo and horrific bad luck and a lot of grief was given to his parents to get rid of him. He managed to ignore it for so long but after seeing his parents in so much pain the boy left at the age of ten only to find an old church in the middle of nowhere, obviously abandoned. The place had been raided of anything valuable and he found the Morgue beneath it and set up his home in that until over twenty years later a guild of assassins decided to use the place as their headquarters. At first they were frightened by Alueray but the leader offered him work and the man gained the nickname Morgue, which was to become his used name.
He was an efficient worker and after many years of working with them and now, having gained some interest in people and being around them he occasionally ventured out, not as an assassin but acting as a bard in taverns.
Attributes:
Strength: Low – Not weak but his muscle goes more into his athletic abilities rather than being any good with close combat.
Fortitude: Medium – Morgue’s pretty average when it comes to physical resilience but he’s strong against poisons and disease.
Speed: Medium – Morgue has learned to be swift with his hands when it comes to magic and good with his co-ordination based on other senses aside from sight, its been something he has worked on endlessly and naturally throughout his life.
Agility: High – Using magic and any form of a precise weapon has been something that has cropped up over the years working as an assassin and when Morgue sets his sights on learning something he gets it down to a fairly fine art.
Skill (Intelligence): Medium – He’s of average intelligence, uneducated too but when it comes to learning skills he will work firmly at them until he can do them fluently in most cases.
Magic (Wisdom): High – Morgue has had a way with magic since a young age and having been forced into using the astral realm as a way of seeing he’s become well connected to it all, one might say fluent.
Abilities:
Natural:
Night seeing
Claw-Like nails
Powerful Jumping
Mage
Learned:
Using DnD spells (Being 63 I’m sure he’d have a fair few spells, baring in mind they’re not all offensive) Level 12 is what I’m doing him at which means his known spells will be 9 at level 0, 5 at level 1 and 2, 4 at level 3, 3 at level 4, 2 at level 5 and 1 at level 6. These can be used up to 6 times a day apart from level 5 which is 5 times and 6 which is 3 times.
Level 0 Spells:
[Rounds: 0] Acid Splash: Orb deals 1d3 acid damage.
[Rounds 1] Ghost Sound: Figment sounds.
[Rounds 0] Dancing Lights: Creates torches or other lights.
[Rounds 0] Mage Hand: 5-pound telekinesis.
[Rounds 0] Message: Whispered conversation at distance.
[Rounds 0] Prestidigitation: Performs minor tricks.
[Rounds 1] Detect Poison: Detects poison in one creature or small object.
[Rounds 1] Detect Magic: Detects spells and magic items within 60 ft.
[Rounds 0] Ray of Frost: Ray deals 1d3 cold damage.
Level 1:
[Rounds 4] Unseen Servant: Invisible force obeys your commands.
[Rounds 1] Burning Hands: 1d4/level fire damage (max 5d4).
[Rounds 1] Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5)
[Rounds 0] Feather Fall: Objects or creatures fall slowly.
[Rounds 2] Hypnotism: Fascinates 2d4 HD of creatures.
Level 2:
[Rounds 2] Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
[Rounds 2] Gust of Wind: Blows away or knocks down smaller creatures.
[Rounds 2] Spider Climb: Grants ability to walk on walls and ceilings.
[Rounds 3] Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
[Rounds 4] Alter Self: Assume form of a similar creature.
Level 3:
[Permanent] Arcane Sight: Magical auras become visible to you. (thought I should add that because of his seeing)
[Rounds: 3] Shrink Item: Object shrinks to one-sixteenth size.
[Rounds 3] Fireball: 1d6 damage per level, 20-ft. radius.
[Rounds 2] Water Breathing: Subjects can breathe underwater.
Level 4:
[Rounds 3] Black Tentacles: Tentacles grapple all within 20 ft. spread.
[Rounds 4] Summon Monster IV: Calls extraplanar creature to fight for you.
[Rounds 2] Charm Monster: Makes monster believe it is your ally.
Level 5:
[Rounds 0] Sending: Delivers short message anywhere, instantly.
[Rounds 1] Telepathic Bond: Link lets allies communicate.
Level 6:
[Rounds 0] Shadow Walk: Step into shadow to travel rapidly.
Supernatural:
Banshee Scream: Instils fear in most who hear it.
Damaged Aura: Not so much a skill but the characters aura is damaged and warped due to the disease.
Weakness:
Despite being a user of fire, extremely warm conditions will slow him down immensely.
Extremely sensitive to light. If bright light gets in this characters eye it will stagger him completely.
Most animals are very keen to avoid him, frightened in fact. This can stunt his ability to hide when an animal is aware of his distorted aura.
(un-blindfolded) Blindness, unless in very dark places.
Not particularly strong or good in close range combat.
Violently allergic to wood and silver.
Inventory:
Items/Equipment:
Bound black leather armour and black cloak.
Concealed throwing knives and poison vials.
Blindfold with a silver arcane symbol of an eye in the center.
Wolf fang earrings and gold hoops.
A Lute (instrument),
Wooden pipes/flute (instrument),
Hip bag/Pouch.
Notes:
Anyone who can see the astral plane will see a greyed, lanky figure with long limbs and claws and a stitched mouth. The eyes are missing and the creature always smiles, very shabby and torn in appearance, very banshee-esque. This doesn’t affect his actual aura.
For the spell info:
www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List
and
www.dandwiki.com/wiki/SRD:Sorcerer#Making_a_Sorcerer
Old art of Morgue that I hope to update:
[image]
Terrible old art of his astral form:
[image]
Name: Cross (Full name only give out in RP, if she feels like it)
Age: 2,000
Apparent Age: 20
Species: She is an immortal elemental given the body of a Husky
Race: This is different from species, this is where if you were a human, you'd say you were of northern blood or say, a tribal type of people. For demons and such, it is also what form you appear in.
Gender: Female
Height: 4'11"
Weight: 90-95 pounds
Body Type:
Eyes: Amethyst (Purple)
Hair: Long, past her hips. Violet in color, often pulled up or worn down.
Skin/Fur/Feathers/Scales: Black and white fur
Personality: Tends to keep to herself most of the time till she gets to know those around her. She is very much a strong willed lady. Can sometimes come off as being cold at first, but does have a warm, loving heart if one takes the time to try and unlock that part of her.
History: It is better to just ready the website, as I have had this charcter for 10+ years. What has taken place in her life as of late is that she has become a new mother. She currently has two young ones with her, only about a month old. Twins, boy Cyrus and girl Luna. She is on the move once more, having felt that the life she had was not working out for her. Any more info can be learned through RP.
Attributes:
Strength: Average strength for a female her size.
Fortitude: Medium. She is no stranger to pain. Having spent the better part of her life as a fighter. But, even she can only take so much with the body that she is in.
Speed: Not the fastest, due to being rather short so she can not take as long of strides, but she is by no means slow. A good pace.
Agility: Think gymnastic skills.
Skill (Intelligence): Medium, she has been around for a very long time. BUT, she doesn't know everything and is still looking to learn from others. Often seen simply watching the actions of those around her, studying them. She is well versed in the old language of the ancient dragons, having been raised and lived most herlife among the ancient dragons of old.
Magic (Wisdom): High, again simply because she has lived for so long. Also do to the fact that she is at her heart and soul, born of the 'magic' of fire and water. But, she by no means claims to know it all and again, is always looking to learn from others.
Abilities:
Natural: Being an elemental, she has a natural ability to manipulate fire and water and is rather good at it. She can how ever also use a little air and earth, but has very little skill in these. Mostly with the air and earth, she can make a small breeze to blow a candle out or blow dirt and dust around, as for earth, she can move small stones and when mixed with water, she can shape mud. Again, water and fire are her strongest point.
Learned: She has learned a bit of this and a bit of that over the years. She knows a fair bit about the healing arts, but doesn't keep up on her practice of it, simply keeping the skills she needs to take care of wounds that she might get in her travels. She is also skilled with a needle and thread. Being always on the move, she has had to learn to mend her own clothing and even taken it upon herself to make her own clothing so that it works and flows the way she wants/needs it to.
Supernatural: Her mother was a water elemental and her father, a fire. So, she has a good deal of skill with these. Being able to pull the sparks of these elements out of her surroundings. Such as drawing forth moisture in rock, wood, and plants. Fire, simply pulling from the heat of ones breath to try and get a spark going.
Weakness: The more she uses her natural abilities for the elements, the weaker her body becomes. Now, using her abilities to do things like warming a cup of tea, or lighting a candle, are not going to make her weak. It is drawing forth large amounts in battle that will do it. Also, now that she has two little ones in her care, most of her energy goes to them.
Inventory:
Items/Equipment: Can be found on the website.
Notes: xxcrossxx.webs.com/
**I have had this character and she has a good deal of history since I have had her/played as her for 12+ years. I'm willing to bend on some things, but not so much on her history or what she is. Most information you would want to know is on the site. It needs to be updated with the most recent events that have caused her to pick up and move on, but that can also be learned through rp. I'm looking to establish her in a new dream. I'm on just about every day. She used to be a fighter, but not so much anymore unless it is really needed of her. I would be looking for or less to set her up with a place to try and set some 'roots' at. Such as running a shop and what have you. Thank you for your time.**
Name: Javier James Barrent
Age: 31
Species: Red fox
Gender: Male
Height: 5'6"
Weight: 133 lbs.
Body Type: Lean
Eyes: Gold
Hair: Always well groomed.
Skin/Fur/Feathers/Scales: Typical fur pattern of a red fox; red fur, black 'mitts' on the feet and hands, and white fur on the muzzle, chest, and stomach.
Personality: Javier is aloof, quirky, optimistic, and absent-minded on the surface, but deviously sinister underneath that facade.
History: Dr. Barrent never quite fit in. As a highly intelligent and magically gifted child he never learned to empathize with the feelings of others. Despite studying so much about people Javier lacks the ability to understand them on a fundamental level. As such he has decided to just do what seems logical; to use anyone and everyone to his own advantage.
Attributes:
Strength: Low - Doesn't have much muscle mass, being on the lean side.
Fortitude: Low - Prefers not to get into direct combat and, as such, can't really take a hit.
Speed: Medium - Nothing special. Average for his size/species.
Agility: Medium - Normal dexterity.
Skill (Intelligence): High - Highly cunning and manipulative. Also something of an artist.
Magic (Wisdom): High - Proficient illusionist and has a great understanding of other forms of magic.
Abilities:
Natural: Enhanced sense of hearing and smell. Sharp teeth. Small claws.
Learned: Self-proclaimed doctor. Has an impressive understanding of physiology, biology, and psychology. Powerful illusionist. Decent fencer.
Supernatural: None
Weakness: Sociopathic tendencies.
Inventory:
Items/Equipment: Magically enhanced black dress suit that accents Javier's rather flamboyant manner of speaking. Other than looking slightly intimidating the magical enhancement does absolutely nothing. Javier also carries a cane sword with a golden hilt.
Name: Dona Dex
Age: 19
Apparent Age: 16
Species: Elven (ears hidden beneath her hair)
Race: British although she has a Latin name.
Gender: Female
Height: 5'0
Weight: 90lbs
Body Type: Slim and curvy. Thin enough that her ribs are visible, but curvy enough that if she were to wear unisex clothing she would still appear female.
Eyes: Icy Blue
Hair: Curly, thick, and black. It's length is down to her hips.
Skin/Fur/Feathers/Scales: Very pale skin, with a bit of shimmer to it.
Personality: It'd be better for people to see in RP. I'll write it down here if I must though.
History: More recently she ran away from the circus, where she was abused since birth. Because she lived in a sheltered environment, she doesn't know much about outside life. (Will add more if pressed :3)
Attributes:
Strength: Below Average
Fortitude: Indescribably Low
Speed: Relative
Agility:Very High.
Skill (Intelligence):A bit above average.
Magic (Wisdom):Not very good.
Abilities:
Natural: Was a contortionist in a Circus, since birth she's been extremely flexible.
Learned: Taught herself how to read.
Supernatural: N/A
Weakness: Very weak due to her small frame, and mal-nourishment. Too kind, and gullible. Although she'll need persuading when it comes to trusting someone.
Rather fragile physically.
Extremely shy. Hardly talks without a stutter.
Allergic to dust (If that counts :x)
Inventory:
Items/Equipment: N/A
Notes:
She's not much of a fighter, but she's very persuasive when she wants to be.
Name: Working Drone
Age: N/A
Apparent Age: N/A
Species: Insectoid
Race: A sort of Bee.
Gender: Female, but hard to distinguish.
Height: 5feet 7inchs
Weight: Less then 130 lbs.
Body Type: Slender, spiny, and sharp.
Eyes: As black as hell.
Hair: Yellow hue.
Skin/Fur/Feathers/Scales: Chitin, covered in fine and course hairs all over, places of carapace armor.
Personality: Driven, instinctual, almost mindless.
History: Born from an fertilized egg, grown into a larva, raised to a pupa and sent off to work the menial tasks of the Swarm!
Attributes:
Strength: Low(-1)
Fortitude: Low(-1)
Speed: Medium(0)
Agility: Medium(0)
Skill (Intelligence): Low(-1)
Magic (Wisdom): Low(-1)
Abilities:
Natural: Mandibles, hands and feet end in dull claws used for grabbing and holding. Wings (2 pairs, fore and hind). Stinger and paralyzing venom. Chitin hide and carapace armor.
Learned: Scent and postural imitation. Low level alchemy for natural remedies.
Supernatural: Born with the 'Hive-mind' capable of remaining in mental contact with the Swarm. Can communicate with insects of similar ancestry.
Weakness: Uhm... death?
Inventory: Stores of insect fluids.
Items/Equipment: Carapace armor (natural), drone claws (natural), poisonous stinger (natural), mandible bite(natural).
Notes: I am a -generic- encounter creature that provides adventures with 'minor' threats if not just annoyance.
Age: N/A (immortal spirit, his physical body is a couple hundred years old)
Apparent Age: 18
Species: Angel (Seraph)
Race: Human (form)
Gender: Male
Height: 5'11"
Weight: 175
Body Type: Lean
Eyes: Blue
Hair: Blonde
Skin/Fur/Feathers/Scales: Skin, light colored.
Personality:
Calm, cool and collected.
History:
Sariyel was created an angel of heaven however he was cast out for violating paradise's laws, and though he is has not been stripped of his holy powers he is damned to burn in hell someday. He was born into a physical body in the lands of Morocco and has spent his years in the mortal world wandering and allying himself with various armies of foreign lands, continuing to serve his creator in this world. Most recently, he was promoted to the head of the guard of a fae kingdom and continues to serve there, though with a decreasing population and less work to do, he's begun to travel the world again. (Note: This is just a (very) short gist.)
Attributes:
Strength: Medium (average strength for a man of his build who engages in regular physical exercise)
Fortitude: Medium (his physical body is no more durable than that of a human)
Speed: Medium (he's fairly swift, but no cheetah)
Agility: High (he's as nimble on his feet as a modern day parkour enthusiast)
Skill (Intelligence): Medium (he's no genius or wizard, but he's strategically minded and knows how to survive in the wilderness, is a moderate carpenter, and has all of the general "worldly" knowledge)
Magic (Wisdom): Low (he's got no magical ability)
Abilities:
Natural:
-Winged Flight, self-explanatory.
Learned:
-Combat, barehanded or with a sword, spear/lance, and archery as well as mounted combat.
-Combat medic, he is able to stabilize and treat most simple injuries (using mundane means), though he's far from being a gifted healer.
Supernatural:
-Holy Light, it's light. Light from heaven. It burns similar to ultraviolet light, and deals extra damage to unholy creatures.
-Tay-al-Ard, the ability to move instantaneously between this plane and the others. Unable to use this in combat.
Weakness:
-Wings, his wings are the source of his power. Injuries to them are paralyzingly painful, and the loss of one is devastating. As long as he retains at least one wing, however, the others will eventually regenerate, though it will be a long and agonizing process. If he loses all of his wings, however, his body will be destroyed.
-Spiritual attacks, existing truly as an immortal (but not indestructible) spirit, he is particularly susceptible to spiritual assaults. While the annihilation of his body will banish him from this world for a time, it is only the destruction of his spirit that will terminate his existence permanently.
-Magic, he's incapable of using traditional magic and is not gifted enough to mold his heavenly powers into anything refined or delicate. As such, bursts of moderately powered, poorly tamed destructive force are the most he can muster.
-Polar, his power has to come from either heaven or hell, and to garner that power he has to remain aligned to one of those two forces (and only one). As such, remaining neutral or trying to walk the line between good and evil will leave him powerless. Additionally, committing evil acts will slowly strip him of his holy power, and after a certain point he'll no longer be able to use the power of heaven ever again and will be forced to embrace hell (or remain powerless).
Inventory:
Items/Equipment:
-Auratum, his golden sword is made of condensed aether, and is more difficult to break than conventional steel and does not lose its edge.
Notes:
-None.
Name: Araquiel filliam Dei.
Age: N/A (immortal spirit, her physical body is about 16 years old.)
Apparent Age: About 18.
Species: Human (form)
Race: Angel. (Seraph)
Gender: Female.
Height: 5'8''
Weight: 125lbs.
Body Type: Slender, slim.
Eyes: Pale blue.
Hair: Long, light brown.
Skin/Fur/Feathers/Scales: Pale skin.
Personality: Reserved.
History:
Araquiel was created an angel of heaven however she was cast out for violating paradise's laws and put into prison. She managed to escape thanks to her brother, Sariyel and was brought back with him to the mortal world about sixteen years ago. She lived with him in a city called Urraim and mastered the art of healing and medicine enough to get by on a good job and good living. With the decision to leave the city and travel, she followed Sariyel to find somewhere else to settle. Though she is has not been stripped of her holy powers she is damned to burn in hell someday.
Attributes:
Strength: Low. (She's thin, not a fighter and hasn't really had a need to have much strength.)
Fortitude: Low. (She has a low pain tolerance.)
Speed: Medium. (She's not extremely fast, but she has enough reflexes to get out of a situation if opportunity presents itself.)
Agility: High. (She's small, slender and wings help her in this department.)
Skill (Intelligence): High. (She has done a lot of self study in medicine and in her priestess abilities. She is a quick learner and enjoys it.)
Magic (Wisdom): Medium. (She has never used traditional magic, and doesn't plan to. She relies on her natural abilities and the blessings she has taught herself to use.)
Abilities:
Natural: -Winged Flight, self-explanatory.
Learned: Healer in traditional and herbal medicine, enough study to have become a master, surgery included. She has also studied to become a priestess, though it is still in the works, here are the abilities listed with prep time included!:
Conloquium cum Mortua
(Conference with the Dead) (4/4)
Using this ritual, the spirit of the deceased can be compelled to answer, to the best of their knowledge, a single question.
Invocatio Mortuorum
(Invocation of the Dead) (4/4)
With this spell, the dead can be resurrected for one hour.
Exterminare
(Banish) (6/6)
This spell temporarily forces a person away from a designated spot for one month. It requires the use of something belonging to or of the person being banished.
Accire
(Summon) (4/4)
With this spell, a person or creature is transported from wherever they are and forced to appear before Araquiel.
Defensio
(Ward) (4/4)
The Defensio is a ward or shield that evil cannot pass through, nor can they attack. It lasts for one hour.
Resurrectio
(Resurrection) (10/10)
In order to use this spell, Araquiel must first cast the Natura Caeli near a body of water. During the ritual, she takes a cup of the water which had been made pure by the Natura Caeli and baptises the body. This spell will resurrect the dead, but can only be used once per person.
Devincere
(Subjugate) (4/4)
With this incantation, a creature of darkness (vampire, demon, werewolf, etc) can be forced to obey the caster for one hour. They are forced to do whatever is bid of them, short of killing themselves or performing acts which would cause them to be killed.
Natura Caeli
(Essence of Heaven) (4/4)
With this spell, an area of thirty feet around Araquiel is blessed. What is old, dying, rotten or destroyed becomes new and whole once more. Flowers bloom, the air is freshened, rotten wood lives again, and everyone within its range feels refreshed, rested, and full of vitality. Holy creatures are strengthened within this field, while unholy beings are severaly weakened.
Relevare
(Alleviate) (?/?)
With a sound something like a large stick being broken, Araquiel can lift an unholy spell or curse. The strength of the curse determines how many preps this incantation takes.
Sentire Malum
(Detect Evil) (2/2)
Using this spell, Araquiel can sense the presence of evil spirits or those who are aligned with evil that are hiding.
Linguae
(Tongues) (2/2)
With this simple incantation, Araquiel can understand and speak any earth born language that is spoken after hearing just one word of it. She will be able to speak and understand it for only one hour at a time.
Supernatural:
-Holy Light, it's light. Light from heaven. It burns similar to ultraviolet light, and deals extra damage to unholy creatures.
-Tay-al-Ard, the ability to move instantaneously between this plane and the others. Unable to use this in combat.
Weakness:
-Wings, his wings are the source of his power. Injuries to them are paralyzingly painful, and the loss of one is devastating. As long as she retains at least one wing, however, the others will eventually regenerate, though it will be a long and agonizing process. If she loses all of his wings, however, her body will be destroyed.
-Spiritual attacks, existing truly as an immortal (but not indestructible) spirit, she is particularly susceptible to spiritual assaults. While the annihilation of his body will banish him from this world for a time, it is only the destruction of her spirit that will terminate her existence permanently.
-Magic, she's incapable of using traditional magic and is not gifted enough to mold his heavenly powers into anything refined or delicate. As such, bursts of moderately powered, poorly tamed destructive force are the most she can muster.
-Polar, his power has to come from either heaven or hell, and to garner that power he has to remain aligned to one of those two forces (and only one). As such, remaining neutral or trying to walk the line between good and evil will leave him powerless. Additionally, committing evil acts will slowly strip her of her holy power, and after a certain point she'll no longer be able to use the power of heaven ever again and will be forced to embrace hell (or remain powerless).
Inventory:
Items/Equipment: Healer's satchel, small knife for protection, coin purse, gold cross necklace. (She probably has more.. but I can't remember. xD)
Notes: I don't typically use her in combat, she more of a healer and priestess than anything, but if the situation arises, she can manage enough!
Name: Alueray Lalain (Morgue)
Age: 63
Apparent Age: Late 20’s early 30’s
Species: Half-Elf (Banshee)
Race: Elven Tribesman
Gender: Male
Height: 6ft
Weight: 12 stone
Body Type: Lean muscle
Eyes: One eye is missing, the other has a white iris.
Hair: Shoulder length, unruly, deep reddish-brown, matching goatee.
Skin/Fur/Feathers/Scales: Skin
Personality: Purposefully leaving this part out, he’s a bit of a hard one to judge so I wouldn’t want to ruin the fun.
History:
Alueray was born with the gift of magic. His father was a human and his mother an elf and although being half and half the lad inherited his fathers looks more than anything but his mothers eyes and gift of magic. Naturally there were a few minor disasters growing up, the lad was early growing into his magic and set a few things on fire like the cat and occasional important ornaments. None the less the family were happy.
However Alueray was always a bit of a free spirit as a child and one day wandered away from home and ended up in the path of danger. After entering a cave with an overhang of vines that stopped him seeing in he soon found himself in a room with rasping, shuddering pale forms all with their pale eyes boring down on him. Banshees and Ghouls. The Banshee screams were enough to alert the frantically searching parents but not before their son had been clawed and bitten.
The boy was saved but he’d lost one eye, damaged the other and received horrible gashes on his face and the rest of his body. Instead of dying of infection the boy got sick as the virus fought with his immune system and his parents prayed every day and night for him to come through it. He didn’t…but what happened was indeed a very rare occurrence, perhaps because the lad was only half elf, the banshee virus that affected elves wasn’t so potent and he remained sentient, if not quite the same person. His skin paled and over time his teeth sharpened but other than that the boy remained the same and relatively blind. After wearing the blindfold for a few years his magic became his eyes and he began to see via the astral plane instead... it was a dark world full of auras or things one didn’t always want to see but he grew used to it.
The elven tribe’s people of the settlement didn’t like having a banshee around, it was taboo and horrific bad luck and a lot of grief was given to his parents to get rid of him. He managed to ignore it for so long but after seeing his parents in so much pain the boy left at the age of ten only to find an old church in the middle of nowhere, obviously abandoned. The place had been raided of anything valuable and he found the Morgue beneath it and set up his home in that until over twenty years later a guild of assassins decided to use the place as their headquarters. At first they were frightened by Alueray but the leader offered him work and the man gained the nickname Morgue, which was to become his used name.
He was an efficient worker and after many years of working with them and now, having gained some interest in people and being around them he occasionally ventured out, not as an assassin but acting as a bard in taverns.
Attributes:
Strength: Low – Not weak but his muscle goes more into his athletic abilities rather than being any good with close combat.
Fortitude: Medium – Morgue’s pretty average when it comes to physical resilience but he’s strong against poisons and disease.
Speed: Medium – Morgue has learned to be swift with his hands when it comes to magic and good with his co-ordination based on other senses aside from sight, its been something he has worked on endlessly and naturally throughout his life.
Agility: High – Using magic and any form of a precise weapon has been something that has cropped up over the years working as an assassin and when Morgue sets his sights on learning something he gets it down to a fairly fine art.
Skill (Intelligence): Medium – He’s of average intelligence, uneducated too but when it comes to learning skills he will work firmly at them until he can do them fluently in most cases.
Magic (Wisdom): High – Morgue has had a way with magic since a young age and having been forced into using the astral realm as a way of seeing he’s become well connected to it all, one might say fluent.
Abilities:
Natural:
Night seeing
Claw-Like nails
Powerful Jumping
Mage
Learned:
Using DnD spells (Being 63 I’m sure he’d have a fair few spells, baring in mind they’re not all offensive) Level 12 is what I’m doing him at which means his known spells will be 9 at level 0, 5 at level 1 and 2, 4 at level 3, 3 at level 4, 2 at level 5 and 1 at level 6. These can be used up to 6 times a day apart from level 5 which is 5 times and 6 which is 3 times.
Level 0 Spells:
[Rounds: 0] Acid Splash: Orb deals 1d3 acid damage.
[Rounds 1] Ghost Sound: Figment sounds.
[Rounds 0] Dancing Lights: Creates torches or other lights.
[Rounds 0] Mage Hand: 5-pound telekinesis.
[Rounds 0] Message: Whispered conversation at distance.
[Rounds 0] Prestidigitation: Performs minor tricks.
[Rounds 1] Detect Poison: Detects poison in one creature or small object.
[Rounds 1] Detect Magic: Detects spells and magic items within 60 ft.
[Rounds 0] Ray of Frost: Ray deals 1d3 cold damage.
Level 1:
[Rounds 4] Unseen Servant: Invisible force obeys your commands.
[Rounds 1] Burning Hands: 1d4/level fire damage (max 5d4).
[Rounds 1] Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5)
[Rounds 0] Feather Fall: Objects or creatures fall slowly.
[Rounds 2] Hypnotism: Fascinates 2d4 HD of creatures.
Level 2:
[Rounds 2] Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
[Rounds 2] Gust of Wind: Blows away or knocks down smaller creatures.
[Rounds 2] Spider Climb: Grants ability to walk on walls and ceilings.
[Rounds 3] Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
[Rounds 4] Alter Self: Assume form of a similar creature.
Level 3:
[Permanent] Arcane Sight: Magical auras become visible to you. (thought I should add that because of his seeing)
[Rounds: 3] Shrink Item: Object shrinks to one-sixteenth size.
[Rounds 3] Fireball: 1d6 damage per level, 20-ft. radius.
[Rounds 2] Water Breathing: Subjects can breathe underwater.
Level 4:
[Rounds 3] Black Tentacles: Tentacles grapple all within 20 ft. spread.
[Rounds 4] Summon Monster IV: Calls extraplanar creature to fight for you.
[Rounds 2] Charm Monster: Makes monster believe it is your ally.
Level 5:
[Rounds 0] Sending: Delivers short message anywhere, instantly.
[Rounds 1] Telepathic Bond: Link lets allies communicate.
Level 6:
[Rounds 0] Shadow Walk: Step into shadow to travel rapidly.
Supernatural:
Banshee Scream: Instils fear in most who hear it.
Damaged Aura: Not so much a skill but the characters aura is damaged and warped due to the disease.
Weakness:
Despite being a user of fire, extremely warm conditions will slow him down immensely.
Extremely sensitive to light. If bright light gets in this characters eye it will stagger him completely.
Most animals are very keen to avoid him, frightened in fact. This can stunt his ability to hide when an animal is aware of his distorted aura.
(un-blindfolded) Blindness, unless in very dark places.
Not particularly strong or good in close range combat.
Violently allergic to wood and silver.
Inventory:
Items/Equipment:
Bound black leather armour and black cloak.
Concealed throwing knives and poison vials.
Blindfold with a silver arcane symbol of an eye in the center.
Wolf fang earrings and gold hoops.
A Lute (instrument),
Wooden pipes/flute (instrument),
Hip bag/Pouch.
Notes:
Anyone who can see the astral plane will see a greyed, lanky figure with long limbs and claws and a stitched mouth. The eyes are missing and the creature always smiles, very shabby and torn in appearance, very banshee-esque. This doesn’t affect his actual aura.
For the spell info:
www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List
and
www.dandwiki.com/wiki/SRD:Sorcerer#Making_a_Sorcerer
Old art of Morgue that I hope to update:
[image]
Terrible old art of his astral form:
[image]
Name: Cross (Full name only give out in RP, if she feels like it)
Age: 2,000
Apparent Age: 20
Species: She is an immortal elemental given the body of a Husky
Race: This is different from species, this is where if you were a human, you'd say you were of northern blood or say, a tribal type of people. For demons and such, it is also what form you appear in.
Gender: Female
Height: 4'11"
Weight: 90-95 pounds
Body Type:
Eyes: Amethyst (Purple)
Hair: Long, past her hips. Violet in color, often pulled up or worn down.
Skin/Fur/Feathers/Scales: Black and white fur
Personality: Tends to keep to herself most of the time till she gets to know those around her. She is very much a strong willed lady. Can sometimes come off as being cold at first, but does have a warm, loving heart if one takes the time to try and unlock that part of her.
History: It is better to just ready the website, as I have had this charcter for 10+ years. What has taken place in her life as of late is that she has become a new mother. She currently has two young ones with her, only about a month old. Twins, boy Cyrus and girl Luna. She is on the move once more, having felt that the life she had was not working out for her. Any more info can be learned through RP.
Attributes:
Strength: Average strength for a female her size.
Fortitude: Medium. She is no stranger to pain. Having spent the better part of her life as a fighter. But, even she can only take so much with the body that she is in.
Speed: Not the fastest, due to being rather short so she can not take as long of strides, but she is by no means slow. A good pace.
Agility: Think gymnastic skills.
Skill (Intelligence): Medium, she has been around for a very long time. BUT, she doesn't know everything and is still looking to learn from others. Often seen simply watching the actions of those around her, studying them. She is well versed in the old language of the ancient dragons, having been raised and lived most herlife among the ancient dragons of old.
Magic (Wisdom): High, again simply because she has lived for so long. Also do to the fact that she is at her heart and soul, born of the 'magic' of fire and water. But, she by no means claims to know it all and again, is always looking to learn from others.
Abilities:
Natural: Being an elemental, she has a natural ability to manipulate fire and water and is rather good at it. She can how ever also use a little air and earth, but has very little skill in these. Mostly with the air and earth, she can make a small breeze to blow a candle out or blow dirt and dust around, as for earth, she can move small stones and when mixed with water, she can shape mud. Again, water and fire are her strongest point.
Learned: She has learned a bit of this and a bit of that over the years. She knows a fair bit about the healing arts, but doesn't keep up on her practice of it, simply keeping the skills she needs to take care of wounds that she might get in her travels. She is also skilled with a needle and thread. Being always on the move, she has had to learn to mend her own clothing and even taken it upon herself to make her own clothing so that it works and flows the way she wants/needs it to.
Supernatural: Her mother was a water elemental and her father, a fire. So, she has a good deal of skill with these. Being able to pull the sparks of these elements out of her surroundings. Such as drawing forth moisture in rock, wood, and plants. Fire, simply pulling from the heat of ones breath to try and get a spark going.
Weakness: The more she uses her natural abilities for the elements, the weaker her body becomes. Now, using her abilities to do things like warming a cup of tea, or lighting a candle, are not going to make her weak. It is drawing forth large amounts in battle that will do it. Also, now that she has two little ones in her care, most of her energy goes to them.
Inventory:
Items/Equipment: Can be found on the website.
Notes: xxcrossxx.webs.com/
**I have had this character and she has a good deal of history since I have had her/played as her for 12+ years. I'm willing to bend on some things, but not so much on her history or what she is. Most information you would want to know is on the site. It needs to be updated with the most recent events that have caused her to pick up and move on, but that can also be learned through rp. I'm looking to establish her in a new dream. I'm on just about every day. She used to be a fighter, but not so much anymore unless it is really needed of her. I would be looking for or less to set her up with a place to try and set some 'roots' at. Such as running a shop and what have you. Thank you for your time.**
Name: Javier James Barrent
Age: 31
Species: Red fox
Gender: Male
Height: 5'6"
Weight: 133 lbs.
Body Type: Lean
Eyes: Gold
Hair: Always well groomed.
Skin/Fur/Feathers/Scales: Typical fur pattern of a red fox; red fur, black 'mitts' on the feet and hands, and white fur on the muzzle, chest, and stomach.
Personality: Javier is aloof, quirky, optimistic, and absent-minded on the surface, but deviously sinister underneath that facade.
History: Dr. Barrent never quite fit in. As a highly intelligent and magically gifted child he never learned to empathize with the feelings of others. Despite studying so much about people Javier lacks the ability to understand them on a fundamental level. As such he has decided to just do what seems logical; to use anyone and everyone to his own advantage.
Attributes:
Strength: Low - Doesn't have much muscle mass, being on the lean side.
Fortitude: Low - Prefers not to get into direct combat and, as such, can't really take a hit.
Speed: Medium - Nothing special. Average for his size/species.
Agility: Medium - Normal dexterity.
Skill (Intelligence): High - Highly cunning and manipulative. Also something of an artist.
Magic (Wisdom): High - Proficient illusionist and has a great understanding of other forms of magic.
Abilities:
Natural: Enhanced sense of hearing and smell. Sharp teeth. Small claws.
Learned: Self-proclaimed doctor. Has an impressive understanding of physiology, biology, and psychology. Powerful illusionist. Decent fencer.
Supernatural: None
Weakness: Sociopathic tendencies.
Inventory:
Items/Equipment: Magically enhanced black dress suit that accents Javier's rather flamboyant manner of speaking. Other than looking slightly intimidating the magical enhancement does absolutely nothing. Javier also carries a cane sword with a golden hilt.
Name: Dona Dex
Age: 19
Apparent Age: 16
Species: Elven (ears hidden beneath her hair)
Race: British although she has a Latin name.
Gender: Female
Height: 5'0
Weight: 90lbs
Body Type: Slim and curvy. Thin enough that her ribs are visible, but curvy enough that if she were to wear unisex clothing she would still appear female.
Eyes: Icy Blue
Hair: Curly, thick, and black. It's length is down to her hips.
Skin/Fur/Feathers/Scales: Very pale skin, with a bit of shimmer to it.
Personality: It'd be better for people to see in RP. I'll write it down here if I must though.
History: More recently she ran away from the circus, where she was abused since birth. Because she lived in a sheltered environment, she doesn't know much about outside life. (Will add more if pressed :3)
Attributes:
Strength: Below Average
Fortitude: Indescribably Low
Speed: Relative
Agility:Very High.
Skill (Intelligence):A bit above average.
Magic (Wisdom):Not very good.
Abilities:
Natural: Was a contortionist in a Circus, since birth she's been extremely flexible.
Learned: Taught herself how to read.
Supernatural: N/A
Weakness: Very weak due to her small frame, and mal-nourishment. Too kind, and gullible. Although she'll need persuading when it comes to trusting someone.
Rather fragile physically.
Extremely shy. Hardly talks without a stutter.
Allergic to dust (If that counts :x)
Inventory:
Items/Equipment: N/A
Notes:
She's not much of a fighter, but she's very persuasive when she wants to be.
Name: Working Drone
Age: N/A
Apparent Age: N/A
Species: Insectoid
Race: A sort of Bee.
Gender: Female, but hard to distinguish.
Height: 5feet 7inchs
Weight: Less then 130 lbs.
Body Type: Slender, spiny, and sharp.
Eyes: As black as hell.
Hair: Yellow hue.
Skin/Fur/Feathers/Scales: Chitin, covered in fine and course hairs all over, places of carapace armor.
Personality: Driven, instinctual, almost mindless.
History: Born from an fertilized egg, grown into a larva, raised to a pupa and sent off to work the menial tasks of the Swarm!
Attributes:
Strength: Low(-1)
Fortitude: Low(-1)
Speed: Medium(0)
Agility: Medium(0)
Skill (Intelligence): Low(-1)
Magic (Wisdom): Low(-1)
Abilities:
Natural: Mandibles, hands and feet end in dull claws used for grabbing and holding. Wings (2 pairs, fore and hind). Stinger and paralyzing venom. Chitin hide and carapace armor.
Learned: Scent and postural imitation. Low level alchemy for natural remedies.
Supernatural: Born with the 'Hive-mind' capable of remaining in mental contact with the Swarm. Can communicate with insects of similar ancestry.
Weakness: Uhm... death?
Inventory: Stores of insect fluids.
Items/Equipment: Carapace armor (natural), drone claws (natural), poisonous stinger (natural), mandible bite(natural).
Notes: I am a -generic- encounter creature that provides adventures with 'minor' threats if not just annoyance.