Post by gnome on Jul 21, 2012 22:34:00 GMT -5
Name: Asaroth Gigglecorck
Age: 52
Apparent Age: He appears as an adult gnome, with his race age can be fairly hard to place. But he is clearly an adult.
Species: Gnome (Based on Pathfinder rpg)
Race: Gnome (from the Land of the Linnorm kings)
Gender: Male
Height: four foot two inches
Weight: ninety-two pounds. (Heavier then he appears)
Body Type: semi-athletic.
Eyes: Bright Green
Hair: Green
Skin/Fur/Feathers/Scales: Pale, with a green tint to it.
Personality: Skipping this :3
History: When Aaaroth was barely an adult, wanderlust spoke to him and called to him, and he answered that call. On his first outing he was attacked and overpowered by goblins, He begged the god Torag to lend him aid and he was freed by a wandering monk. The gnome took this as a sign to follow the man, and so he did. He learned the skills of the monk, to balance the body and mind and craft it into a weapon, and a tool for good. He traveled with his master, learning for twenty years, until the human was too old, and wanted nothing more then to open a tavern and perhaps settle down. So The gnome went on, and journeyed forth.
Attributes:
Strength:(High) He has much more physical strength then one would appear. Thanks to decades of training his body to be his weapon.
Fortitude: (high)Like other gnome,s he has a resilient body, and thanks to his training as a monk this ability has been greatly increased.
Speed: (High)unlike other gnomes he he is fairly fast on his feet.
Agility: Medium)Another attribute gained from his training as a monk is a superior agility and grace
Skill (Intelligence): (Low/High) When it comes to the skills he has been taught, he shows amazing ability to learn and understand. But he lacks what are commonly refereed to as “Street smarts” Leading him to be easily manipulated, and even hopeing for the best in strangers he meets unless having a previous reason not to trust them.
Magic (Wisdom): (Medium)He does not posses any traditional magics. His “Magic” or “Ki” focuses on enhancing his own physical abilities instead of outwardly effecting the world. So no energy beams, or flight, or fireballs.
Abilities:
Natural: Gnomes have a high constitution, and are capable of taking a lot more damage then their tiny frame would indicate. Along with their size and affinity to seem childish, they can be very charismatic creatures. They also have great low light vision, allowed them to see twice as far as a normal human.
Learned: Monk – Soon after he left his home, he was outnumbered by goblins and taken as a meal for later. He was rescued by a wandering human monk who took the young gnome on as a student and taught him in the ways of the Monk.
+Unarmed Combat – His training was in using his body as a weapon for defense and offense, so hat he would never be with out a weapon.
+Evasivness - being alert in combat, he is nearly always aware of his surroundings, and with his enhanced agility and speed he may prove difficult to capture and hit.
+ Strong body – His muscles are dense, making him stronger then his small frame would indicate.
+Pure of Body – An immunity to common illness, and a near immunity to magical illness.
+Diamond Body – a strong immunity to poisons. (Also included in this is alcohol, and Caffeine.)
+Wholeness of Body – The ability to heal external and internal damage, up to a certain degree. He can not heal something as severe as broken bones, or worse.
+Ki Pool – in him is a 'batter' of energy, or a pool of energy refereed to as ki. From this pull he can draw on ki to enhance his physical form and abilities to unbelievable proportions. The pool is not limitless and requires rest or meditation to replenish it. If forced to draw all of his energy from this pool, he will enter a weakened state and suffer from great fatigue.
Supernatural:
The Four Gnomish inherit spells. (This actually requires magic, so can only be used a few times a day at most.)
+Dancing lights – Creating small orbs of light that hover in the air. Each small orb carries with it the the strength of a candle.
+Ghost sound – This allows the caster, to whisper into the ear of someone that is across the room.
+Prestidigitation – A faint illusion skill, that Asaroth has never been able to use.
+Speak with animals – A spell that allows for the caster to temorarily understand an animal language.
Weakness:
+Ki Pool – in him is a 'batter' of energy, or a pool of energy refereed to as ki. From this pull he can draw on ki to enhance his physical form and abilities to unbelievable proportions. The pool is not limitless and requires rest or meditation to replenish it. If forced to draw all of his energy from this pool, he will enter a weakened state and suffer from great fatigue.
+Weapons – He can't use them, he lacks any experience handling weapons.
+Naivety – He lacks 'street smarts' or some aspects of 'common sense'. He is extraordinarily trusting, unless he has specific reason not to be, and believes the best in strangers.
+Pushing the red button – With out someone to tell him otherwise, he will pull levers, or bush buttons, or test objects to see what they can do, even when the result is none to pleasant.
+Breaking the Code – Though not necessarily a 'code' he can not commit an act that he deems as evil. To do this he would damage his own trained abilities.
+No no's – Well not necessarily acts of evil, when doing something he knows to be wrong he will face guilt over the issue unless he feels the act is completely justified.
Inventory:
Canary Yellow Cloak
Sapphire doublet
Pink Tunic
Ruby Trousers
Dark Chocolate Boots.
Steel Dagger
Black Leather Belt
Sunflower Yellow Backpack
=Spyglass
=Compass
=Chalk
=Empty bottles
=snare wire
=charcoal sticks
=parchment
=candles
=Flit and steel
=The Teaching of the Stone. (A monk manual)
Items/Equipment: None to note of
Notes: I Adore adventure rp, fighting monsters, going on quests, etc.
I do not enjoy sparing rp, I have grown very tired of the drama that comes along with it. When it comes to plot based fighting, I am more then willing to do it.
Age: 52
Apparent Age: He appears as an adult gnome, with his race age can be fairly hard to place. But he is clearly an adult.
Species: Gnome (Based on Pathfinder rpg)
Race: Gnome (from the Land of the Linnorm kings)
Gender: Male
Height: four foot two inches
Weight: ninety-two pounds. (Heavier then he appears)
Body Type: semi-athletic.
Eyes: Bright Green
Hair: Green
Skin/Fur/Feathers/Scales: Pale, with a green tint to it.
Personality: Skipping this :3
History: When Aaaroth was barely an adult, wanderlust spoke to him and called to him, and he answered that call. On his first outing he was attacked and overpowered by goblins, He begged the god Torag to lend him aid and he was freed by a wandering monk. The gnome took this as a sign to follow the man, and so he did. He learned the skills of the monk, to balance the body and mind and craft it into a weapon, and a tool for good. He traveled with his master, learning for twenty years, until the human was too old, and wanted nothing more then to open a tavern and perhaps settle down. So The gnome went on, and journeyed forth.
Attributes:
Strength:(High) He has much more physical strength then one would appear. Thanks to decades of training his body to be his weapon.
Fortitude: (high)Like other gnome,s he has a resilient body, and thanks to his training as a monk this ability has been greatly increased.
Speed: (High)unlike other gnomes he he is fairly fast on his feet.
Agility: Medium)Another attribute gained from his training as a monk is a superior agility and grace
Skill (Intelligence): (Low/High) When it comes to the skills he has been taught, he shows amazing ability to learn and understand. But he lacks what are commonly refereed to as “Street smarts” Leading him to be easily manipulated, and even hopeing for the best in strangers he meets unless having a previous reason not to trust them.
Magic (Wisdom): (Medium)He does not posses any traditional magics. His “Magic” or “Ki” focuses on enhancing his own physical abilities instead of outwardly effecting the world. So no energy beams, or flight, or fireballs.
Abilities:
Natural: Gnomes have a high constitution, and are capable of taking a lot more damage then their tiny frame would indicate. Along with their size and affinity to seem childish, they can be very charismatic creatures. They also have great low light vision, allowed them to see twice as far as a normal human.
Learned: Monk – Soon after he left his home, he was outnumbered by goblins and taken as a meal for later. He was rescued by a wandering human monk who took the young gnome on as a student and taught him in the ways of the Monk.
+Unarmed Combat – His training was in using his body as a weapon for defense and offense, so hat he would never be with out a weapon.
+Evasivness - being alert in combat, he is nearly always aware of his surroundings, and with his enhanced agility and speed he may prove difficult to capture and hit.
+ Strong body – His muscles are dense, making him stronger then his small frame would indicate.
+Pure of Body – An immunity to common illness, and a near immunity to magical illness.
+Diamond Body – a strong immunity to poisons. (Also included in this is alcohol, and Caffeine.)
+Wholeness of Body – The ability to heal external and internal damage, up to a certain degree. He can not heal something as severe as broken bones, or worse.
+Ki Pool – in him is a 'batter' of energy, or a pool of energy refereed to as ki. From this pull he can draw on ki to enhance his physical form and abilities to unbelievable proportions. The pool is not limitless and requires rest or meditation to replenish it. If forced to draw all of his energy from this pool, he will enter a weakened state and suffer from great fatigue.
Supernatural:
The Four Gnomish inherit spells. (This actually requires magic, so can only be used a few times a day at most.)
+Dancing lights – Creating small orbs of light that hover in the air. Each small orb carries with it the the strength of a candle.
+Ghost sound – This allows the caster, to whisper into the ear of someone that is across the room.
+Prestidigitation – A faint illusion skill, that Asaroth has never been able to use.
+Speak with animals – A spell that allows for the caster to temorarily understand an animal language.
Weakness:
+Ki Pool – in him is a 'batter' of energy, or a pool of energy refereed to as ki. From this pull he can draw on ki to enhance his physical form and abilities to unbelievable proportions. The pool is not limitless and requires rest or meditation to replenish it. If forced to draw all of his energy from this pool, he will enter a weakened state and suffer from great fatigue.
+Weapons – He can't use them, he lacks any experience handling weapons.
+Naivety – He lacks 'street smarts' or some aspects of 'common sense'. He is extraordinarily trusting, unless he has specific reason not to be, and believes the best in strangers.
+Pushing the red button – With out someone to tell him otherwise, he will pull levers, or bush buttons, or test objects to see what they can do, even when the result is none to pleasant.
+Breaking the Code – Though not necessarily a 'code' he can not commit an act that he deems as evil. To do this he would damage his own trained abilities.
+No no's – Well not necessarily acts of evil, when doing something he knows to be wrong he will face guilt over the issue unless he feels the act is completely justified.
Inventory:
Canary Yellow Cloak
Sapphire doublet
Pink Tunic
Ruby Trousers
Dark Chocolate Boots.
Steel Dagger
Black Leather Belt
Sunflower Yellow Backpack
=Spyglass
=Compass
=Chalk
=Empty bottles
=snare wire
=charcoal sticks
=parchment
=candles
=Flit and steel
=The Teaching of the Stone. (A monk manual)
Items/Equipment: None to note of
Notes: I Adore adventure rp, fighting monsters, going on quests, etc.
I do not enjoy sparing rp, I have grown very tired of the drama that comes along with it. When it comes to plot based fighting, I am more then willing to do it.